Disease
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Disease is one of the Problems in Frostpunk 2.
Disease is increased by various Buildings, particularly from the Forager community. It can also rise due to Council Laws or when there are Cold, Hunger or Squalor problems in the City.
Disease will mean that some of the Workforce is Sick. Being unable to work, they become part of the Absent count of the workforce. The number of Sick workers increases proportionally to how high Disease is currently is. The full number of people in the Workforce will only be available once Disease has decreased in the City.
Disease can be decreased by construction of Hospital buildings and their faction variants Teaching Hospital and Recovery Hospital
Ways to get Disease[edit source]
Full list of items that produce Disease as their Outputs (press Expand).
Icon | Disease | |
---|---|---|
Workers Dormitory | Increased Slightly | |
Weather-Adjusted Shifts | Slightly Decreased | |
Untreated Wood Sawmill | Increased Slightly | |
Teaching Hospital | Decreased Significantly | |
Silica Ironworks | Increased Slightly | |
Refurbishing Goods Factory | Increased Slightly | |
Pharmaceutical Testing Laboratory | 10% | |
Pharmaceutical Laboratory | Decreases Significantly | |
Dust Coal Mine | Increased Slightly | |
Dense Housing Block | Increased Slightly | |
Biowaste Hothouse | Increased Slightly | |
Biomass Drum Hothouse | Increased |