Frostpunk 2 Wiki and Guides
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Disease

From Frostpunk 2 Wiki and Guides
Disease.png

Disease is one of the Problems in Frostpunk 2.

Disease is increased by various Buildings, particularly from the Forager community. It can also rise due to Council Laws or when there are Cold.pngCold, Hunger.pngHunger or Squalor.pngSqualor problems in the City.

Disease will mean that some of the Workforce.pngWorkforce is Sick. Being unable to work, they become part of the Absent count of the workforce. The number of Sick workers increases proportionally to how high Disease is currently is. The full number of people in the Workforce.pngWorkforce will only be available once Disease has decreased in the City.

Disease can be decreased by construction of Hospital buildings and their faction variants Teaching Hospital.pngTeaching Hospital and Recovery Hospital


Ways to get Disease[edit source]

Full list of items that produce Disease as their Outputs (press Expand).

 IconDisease
Workers DormitoryWorkers Housing.pngIncreased Slightly
Weather-Adjusted ShiftsSlightly Decreased
Untreated Wood SawmillSawmill.pngIncreased Slightly
Teaching HospitalTeaching Hospital.pngDecreased Significantly
Silica IronworksIronworks.pngIncreased Slightly
Refurbishing Goods FactoryGoods Factory.pngIncreased Slightly
Pharmaceutical Testing LaboratoryPharmaceutical Laboratory.png10%
Pharmaceutical LaboratoryPharmaceutical Laboratory.pngDecreases Significantly
Dust Coal MineCoal Mine.pngIncreased Slightly
Dense Housing BlockDense Housing Block.pngIncreased Slightly
Biowaste HothouseHothouse.pngIncreased Slightly
Biomass Drum HothouseAdvanced Hothouse.pngIncreased
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