Central District houses Generator and other important City buildings like Council
District
Districts are the most basic building mechanic in Frostpunk 2. They allow city to function and provide it with the Resources.
Most districts take up multiple Tiles and take Heatstamps to build. Some must be built starting from resource deposits (eg fertile ground). Districts have adjacency bonuses, for example reducing heat cost, or adjacency maluses creating problems like Squalor.
Districts can be expanded to produce more resources. Expanded districts can contain buildings as an upgrade of their potential.
Districts can have special actions like Emergency Shifts, or Half Shifts. Buildings can enable actions like Emergency Session or Rush Researchers. The district can be turned off using the "power button" at the bottom of the menu.
Frostpunk 2 District Types[edit | edit source]
There are several District Types in Frostpunk 2. Each of the Districts have its own unique and specific role in the city.
Enables sending frostland charting expeditions and moving resources between cities and outposts.
Frostpunk 2 Hub Types[edit | edit source]
Reduces workforce costs in a 2-tile radius around it.