Frostpunk 2 Wiki and Guides
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District

From Frostpunk 2 Wiki and Guides
(Redirected from Districts)
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Districts are the most basic building mechanic in Frostpunk 2. They allow city to function and provide it with the Resources.

Most districts take up multiple Tiles and take Heatstamps.pngHeatstamps to build. Some must be built starting from resource deposits (eg fertile ground). Districts have adjacency bonuses, for example reducing heat cost, or adjacency maluses creating problems like Squalor.pngSqualor.

Districts can be expanded to produce more resources. Expanded districts can contain buildings as an upgrade of their potential.

Districts can have special actions like Emergency Shifts, or Half Shifts. Buildings can enable actions like Emergency Session or Rush Researchers. The district can be turned off using the "power button" at the bottom of the menu.


Frostpunk 2 District Types[edit | edit source]

There are several District Types in Frostpunk 2. Each of the Districts have its own unique and specific role in the city.

Central District Card.png

Central District houses Generator and other important City buildings like Council


Industrial District Card.png

Production of processed goods and other materials.


Logistics District Card.png

Enables sending frostland charting expeditions and moving resources between cities and outposts.


Extraction District Card.png

Raw Resources extraction. Can be constructed on different types of deposits.


Food District Card.png

Production of Food to eat.


Housing District Card.png

Houses and other buildings necessary to provide reliable shelter.

Frostpunk 2 Hub Types[edit | edit source]

Reduces workforce costs in a 2-tile radius around it.

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