Frostpunk 2 Wiki and Guides
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District

From Frostpunk 2 Wiki and Guides
(Redirected from Districts)

Districts are the most basic construction mechanic in Frostpunk 2. They are structures that allow the city to function and both provide and consume various resources.

All districts cover multiple Tiles and cost Heatstamps.pngHeatstamps and Prefabs to build. Some must be built starting from resource deposits such as fertile ground or frozen forest. Many districts additionally have adjacency bonuses (referred to in-game as "area affects"), for example reducing Heat.pngHeat cost, or adjacency maluses creating problems like Squalor.pngSqualor. They can also be improved by hub coverage.

Districts can be expanded to produce more resources. Expanded districts may permit the construction of additional buildings within, which act as district upgrades. Expanding a district generally does not cost more maintenance resources such as Workforce.pngWorkforce or Materials.pngMaterials, while increasing the resource output: therefore making the district more efficient overall. However, expansion is generally quite heatstamp intensive compared to creating a new district. The player may have to balance district expansion against what resources they require and currently have available, as well as trading off against other options like upgrading the district with a building or available resource deposits. Most districts can only be expanded once, except for the Housing district.

Districts can have special actions like Emergency Shifts or Half Shifts. Buildings can enable actions like Emergency Session or Rush Researchers. Districts can be turned off using the "power button" at the bottom of their menu.

Unless removing the whole district, tiles cannot be selectively demolished or moved after being built. So it can be recommended to plan carefully, especially if you intend to maximise adjacency with future expansions, hubs, or subsequent entirely new districts. For example, allow for 3 tiles of connection in both ways to ensure both districts get a symmetrical benefit, or two tile range towards a hub.

Frostpunk 2 District Types[edit | edit source]

There are several District Types in Frostpunk 2. Each of the Districts have their own unique role in the city.

Central District Card.png

The heart of the city. Houses the Generator and Council Hall.


Industrial District Card.png

Production of processed goods and other materials.


Logistics District Card.png

Enables sending frostland charting expeditions and moving resources between cities and outposts.


Extraction District Card.png

Raw Resources extraction. Can be constructed on different types of deposits.


Food District Card.png

Production of all kinds of food.


Housing District Card.png

Houses and other buildings necessary to provide reliable shelter.

In the prologue some basic proto-districts are also available with reduced costs.

Frostpunk 2 Hub Types[edit | edit source]

Hubs are special buildings in FP2 that have unique effects on the neighboring Districts. In order for hub to take effect on the district, at least 3 district hexes should be in its range of influence. In the release version some storage-like buildings also have hub effects.

In the beta these hubs were previously available.

Update history[edit | edit source]

  • Full release: output % slider added. Area affects added to card. Can zoom into the district.
  • Beta: added to game.
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