Frostpunk 2 Wiki and Guides
Do you have what it takes to survive?

Faction

From Frostpunk 2 Wiki and Guides
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Factions are major political forces in Frostpunk 2. Factions are linked to what the population likes and what they don't like in different aspects of the game, through the the Zeitgeist.pngZeitgeist alignment system. Some examples of this are Council voting and the Idea Tree Icon.pngIdea Tree, which both interact with Factions and the Zeitgeist.

Effects[edit | edit source]

Factions are the most passionate and radical members of their community, with even stronger beliefs than normal. They also have a manifesto that covers all aspects of the Zeitgeist instead of just a single aspect.

In the beta, one faction would form due to favoring of their ideas, laws and buildings. The other faction would form in response. The members of the population and the Council could then belong to a faction instead of a community, leading to a more varied political landscape.

Factions can protest and rally depending on their opinion of the city status. This may affect certain districts and shut them down, but the Steward can send in Guard Squads.pngGuard Squads to quell protests.

Foragers[edit | edit source]

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"Adaptation is key and reliance on machines is weakness."

These are the base community for the Icebloods. They strongly prefer the Adaptation.pngAdaptation ideology in the Survival Zeitgeist. Their ideological position is stated as "They believe adaptation is key, and growing reliant on technological gimmicks invites disaster."

Icebloods[edit | edit source]

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"These hardened survivalists recruit from the most resilient and capable individuals in the city. They firmly believe in the survival of the fittest: either adapt or die.

"However they don't see themselves as heartless. To them, this is the natural order of things. The frost doesn't forgive mistakes. Those who brave it are judged worthy. All forms of individual achievement, resourcefulness, and merit should be rewarded.

"They also believe this to be the basis of respect and hierarchy. They look to time-honored traditions for social order, both for individuals, as well as for the people of the city as a whole."

Icebloods support the Economic Merit.pngMerit and Society Tradition.pngTradition ideological Zeitgeists. To paraphrase their manifesto (not a direct quote): "Embrace Adaptation, reward Merit, honour Tradition."

Machinists[edit | edit source]

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"Technological progress guarantees survival."

These are the base community for the Machinists. They strongly prefer the Progress.pngProgress ideology in the Survival Zeitgeist. Their ideological position is stated as "To them, technological progress is the only way to ensure survival."

Technocrats[edit | edit source]

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"Rational and calculating, they believe everything can - and should - be proven. Technological progress, however methodical and slow it may seem, can ensure not only survival, but prosperity.

"And not just for the chosen few - but for the people of the City as a whole. Their algorithms are clear: the equality of all citizens is the only way a society can grow and thrive.

"They apply similar principles to social order, as to them everything can be calculated - including matters of marriage, or childbearing. Rationality and reason are the only way forward, even if it means upending what everyone is used to."

Technocrats support the Society Reason.pngReason and Economic Equality.pngEquality ideological Zeitgeists. Their manifesto is as follows:

"Technology will ensure prosperity. Equality for all citizens. Reason guarantees social harmony."

Other factions[edit | edit source]

It is known that other communities will exist, such as Merchants, Workers, Thinkers, and Lords, from the Beta's new game start screen. But it is not known for certain what their advanced factions or ideological positions will be, nor are their icons revealed yet. They were listed in pairs on the game creation screen (eg Thinkers and Lords). However, based on the known Zeitgeist positions, it is likely that Thinkers and Lords will compete on the Society aspect; Merchants and Workers will likely compete on the Economy aspect.

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