Hothouses
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“How can we produce more food?”
Hothouses is one of the Idea Research in Frostpunk 2. It unlocks Food District hothouse Buildings that produces Food from Food deposits.
It also unlocks "Excessive Fertillisation" District Ability, Which increases Food output and Disease.
Neutral Hothouses Variant[edit | edit source]
Drum Hothouse | |
---|---|
Idea info | |
Idea Unlocks | Advanced Hothouses |
Idea Cost | 50 Heatstamps |
Idea unlocks | |
Drum Hothouse |
Neutral variant of Hothouses Idea Research unlocks Drum Hothouse Building. It produces decent amount of Food but demands Heat.
Following Communities and Factions can develop Neutral Hothouses Idea:
Adaptation Hothouses Variant[edit | edit source]
Biowaste Hothouse | |
---|---|
Idea info | |
Zeitgeist | Adaptation |
Idea Unlocks | Advanced Hothouses |
Idea Cost | 50 Heatstamps |
Idea unlocks | |
Biowaste Hothouse |
Adaptation variant of Hothouses Idea Research unlocks Biowaste Hothouse Building. It produces more Food than Progress Variant, and demands less Heat, but requires more Workforce. It also slightly increases Disease.
Biowaste Hothouse have a food production synergy with Foraged Additives Law that increase its food output.
Following Communities and Factions can develop Adaptation Hothouses Idea:
Progress Hothouses Variant[edit | edit source]
Chemical Hothouse | |
---|---|
Idea info | |
Zeitgeist | Progress |
Idea Unlocks | Advanced Hothouses |
Idea Cost | 50 Heatstamps |
Idea unlocks | |
Chemical Hothouse |
Progress variant of Hothouses Idea Research unlocks Chemical Hothouse Building. It produces less Food than Adaptation and Neutral Variants. It also slightly increases Squalor.
Chemical Hothouse have a food production synergy with Chemical Additives Law that increase its food output drastically.
Following Communities and Factions can develop Progress Hothouses Idea: