Frostpunk 2 Wiki and Guides
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Pilgrims Events

From Frostpunk 2 Wiki and Guides

List of Pilgrims Faction Events that take place in Frostpunk 2.

Pilgrims - A new voice[edit | edit source]

Frostlanders have organised in a faction. These 'Pilgrims' form a resilient, spirited community held together by the bonds of tradition.

ADAPTATION. The Generator is a monument to arrogance. We must cast it off, adapt and become free. EQUALITY. Individuals should give to the whole all they can and take only from it only what they need. TRADITION. We must tread well-worn paths or risk plunging into the abyss.

Unlock: **Deploy Guides** Community Action. Experienced Pilgrims with deep knowledge of the frost will guide scout teams.

Good Relations Perk: **Scouts Volunteers** (<scout symbol> Provides Frostland Teams)

Pilgrims - Council info[edit | edit source]

Pilgrims description at Council

FACTION. Bound by traditions and close communal relations so hermetic, some call them mystical. They believe the frostland should be embraced as everyone's new home.

(further description) The Whiteout Years touched everyone both in and outside New London, but it especially transformed those that were caught in the thick of it. The Pilgrims have an air of mysticism about them, seeing the unseen in the whiteness of the frostland, hearing the unheard in the whispering of the wind.

They've seen steel break like glass under the winds of the whiteouts, and yet their spirit has remained unbroken. To them, relying on technology is hubris. They wish to break free from the Captain's legacy and learn to live without Generators or machines.

To do so, they devote themselves to the community and to upholding its traditions, even when survival demands sacrifices of individual lives or ambition. Needless to say, everything about their ideals is in direct conflict with how the Stalwarts would see model citizens of new London.

Pilgrims - Rally[edit | edit source]

Pilgrims Rally Event

Feasts of preparation Pilgrims rally

Steward, the Pilgrims have begun throwing feasts in celebration of the direction you've taken the City.

'Tonight, we eat our fill', one of their leaders says, as she waves smouldering bundles of herbs over the table. 'So that tomorrow, we have the strength to settle the frostland!'

Shrouded in a veil of incense, the Pilgrims hand out food and share exploration stories, invigorating other citizens.

Do you want to ask them to promote something specific?

  • Contribute more workforce
  • Contribute heatstamps
  • Deploy guides
  • Say nothing

Pilgrims - Protest[edit | edit source]

Pilgrims Protest Event

Pilgrims protest Rising tension

Steward, the Pilgrims have taken to the streets in protest against growing dependence on oil and the Generator.

'We cannot stand by and let the Stalwarts further bind the City to a single point of failure. We kept silent as the whiteout endangered us all, but no more!'

They evidently feel they have no further recourse to make their dissent known. They've deployed their tents in the middle of the district, joining them together, blocking production lines.

What should we do?

  • Accept their demands
  • Further their vision
  • Convince them to stop
  • Ignore for now

Pilgrims - Devoted relations[edit | edit source]

Pilgrims Devoted Relations Event

Pilgrims support the Steward Devoted relations

Steward, good news. Due to good relations with Pilgrims, they offer their members as scouts, aiding in exploration efforts. They think it will help you solidify your rule.

If we want their continued support, we should maintain their approval.

As long as Relations with the Pilgrims are Devoted, their 'Volunteering Scouts' perk will remain active (<scout symbol> Provides Frostland Teams)

- I see

Pilgrims - Running on fumes[edit | edit source]

Pilgrims Running on Fumes Event

Running on fumes Pilgrims

Steward, the Pilgrims have begun lacing oil with various herbs and substances, and burning the mixture as if it were incense.

They steep themselves in the smog, running the concoction through their masks directly into their lungs. They claim the trance they enter allows them to see hidden ways in the frostland, paths to landmarks and hidden places.

Their ritual harms no one; the amount of oil they require is negligible and their work has not been affected.

If anything, they seem more impassioned than ever.

Relations with the Pilgrims improved after we pledged to embrace the Frost. <fervour symbol> Pilgrim's Fervour is increased

- I see


Pilgrims - Nose in the air[edit | edit source]

Pilgrims Nose in the Air Event

Nose in the air Pilgrims

Steward, every day at noon, the Pilgrims gather around their elderly prophets and imbibe in their fume-induced fugue states.

The Stalwarts complain that this schedule reduces efficiency during their shifts, not to mention, nearby workers end up intoxicated by the fumes as well.

But there's no denying that the Pilgrims have become more effective at charting the frostland, be it through some truth in their mysticism or some fortifying placebo effect.

What should we do?

  • Allow vision rituals
  • No real harm is done, especially as they're useful for exploration.
  • <unlock symbol> Unlocks the 'Deploy Seers' Pilgrims' Action
  • <fervour symbol> Pilgrim's Fervour is increased
  • Ban vision rituals
  • This is a ridiculous disturbance, not worth the benefit it brings.


Pilgrims - High at work[edit | edit source]

Pilgrims High at Work Event

(triangle popup) (if vision rituals are allowed)

Morten Pollard, 48, city planner High at work

This is ridiculous, I just want to go to work, do my job and go home. Apparently, that's too much to ask!

Instead, I get to spend every shift in a proimity-induced stupor and go home smelling like I survived an oil spill in a herb garden that some religious fanatic set on fire.

Yeah, sure, everyone has their weird quirks. But can't we all just keep them to ourselves?

Vision rituals have begun affecting coworkers.


Pilgrims - By your leave[edit | edit source]

Pilgrims By Your Leave Event

(happens right before the whiteout)

By your leave Supply run

Steward, the Pilgrims have decided to send their strongest travellers out before the whiteout to search the surrounding area for supplies.

With their parkas as their shield, they intend to walk the frostland unscathed, united under one tent and guided by their prophets' visions.

They don't appear to be asking.

  • Supply their journey
  • Send them with food and our blessing.
  • <food symbol> -10,000 Food Stockpile
  • Let them leave
  • We cannot spare the supplies, but we'll allow their leave.
  • Stop them
  • Send the guards to collect them. No one abandons our City.


Pilgrims - Triumphant return[edit | edit source]

Pilgrims Triumphant Return Event

(if they were supplied for the journey)

Triumphant return Supply run

Steward, the Pilgrims who left to search the frostland for supplies have returned.

Thanks to your generosity, they were able to rescue a group of Frostlanders who had been eking out a meagre living amongst the ice. They've brought them back to the City, as well as a hefty supply of food.

Pilgrims return with food and people. +25,000 Food.pngFood Stockpile <Frostlanders symbol> 500 Frostlanders


Pilgrims - Till human voices wake us[edit | edit source]

Pilgrims Till Human Voices Wake Us Event

Till human voices wake us Pilgrims

Steward, there's been an usual development.

Some Stalwart elders claim the winds of the whiteout... 'call for them'. To ease the City of their burden. That the gale is strong enough to carry them to the afterlife. They request we cease caring for them. Effectively, they're asking for assisted suicide.

The Stalwarts blame the Pilgrim caretakers for planting these ideas. 'My nan never gave two shits about heaven before', one said. 'Now she's some sort of martyr?!'

'They've been asking for death for months in this whiteout.' A Pilgrim pushed back. 'If they actually visited their elders, they'd know that.'

  • Dismiss the caretakers
  • Perhaps it's best if Stalwart caretakers look after Stalwarts.
  • <workforce symbol> Percentage of Active is increased
  • <relations symbol> Relations worsen with: Pilgrims
  • Grant the elders death
  • (red) Stalwart elders will be refused provisions and allowed to die.
  • (blue) Population needs will decrease for some time.
  • <fervour symbol> Pilgrims' Fervour is increased


Pilgrims - Refused assisted suicide[edit | edit source]

Pilgrims Refused Assisted Suicide Event

(triangle popup) (if refused assisted suicide)

Maria Goodman, 68, former engineer Journaling to improve her memory

These minutes, hours, days rot inside me. I feel it. I smell it. I cannot escape the rancid stench of time.

My name is Maria. I am an endless maw. Who visits me? My name is M ari aA. I eat and eat and eat and eatandeatandeat.

I wonder if that Pilgrim woman will bathe me today. I wonder if we'll have cake today. They will not let me die.

Pilgrims will never forget that we forced the elderly to live against their wishes.


Pilgrims - Completed Peace Agreement[edit | edit source]

Pilgrims Completed Peace Agreement Event

(triangle popup) (after the peace agreement for Pilgrims is done)

Euphemia Rogers, 37, Pilgrims member Looking out the window

This City is not yet what we dream of.

But it's a step, a crucial step towards setting things right for us. We might adapt to the cold, thrive and live within it..

If the Steward can maintain this, we might just be able to attain this 'peace' they keep talking about.

You have completed your Peace Agreement with Pilgrims

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