Problem
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Problems in the city include 5 negative effects:
- Cold - insufficient Heat or Shelter
- Hunger - insufficient Food
- Squalor - grime and ill-maintenance produced by insufficient Materials, Machinist buildings, or adjacency maluses between certain districts
- Squalor can be dealt with by filtration buildings.
- Disease - produced by Forager buildings
- Disease can be dealt with by the Hospital building or certain council laws, such as Quarantine and Funerals.
- Crime - insufficient Goods
- Crime can be dealt with by the Watchtower building.
They can reduce the available Workforce, slow Population growth, or increase city Tension.
They start at the 'absent' state. They can be classed as stable, diminishing, or presumably increasing. If any of the levels reaches "Catastrophic" a special event will be triggered to provide a drastic solution towards the problem.