Synergies Events
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List of Synergy and Conflicting Events
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List of Frostpunk 2 Synergy Events caused by obtaining matching technologies, laws and buildings that have positive effect when conditions are met. The good results stay as long as you have the combination of the prerequisites active.
Visit Contradicting Events for negative combinations.
Nothing Lost[edit | edit source]
Biowaste Hothouse & Foraged Additives
Stewards, our biowaste hothouse has begun cooperating with people who forage for food additives in the frostland.
On top of their regular duties, they provide it with leaves, animal carcasses and faeces in order to enrich its compost.
This will, no doubt, increase our Food output.
- "Biowaste Hothouse" produces more Food thanks to Foraged Additives.
Chemical Synergy[edit | edit source]
Chemical Hothouse & Chemical Additives Steward, our chemical hothouse has figured out a way to use our production of chemical additives to its advantage.
The agricultural engineers have identified chemical by-products that can be used to increase the efficiency of fertilisers.
This will, no doubt, increase our Food output.
- Chemical Hothouse produces more Food thanks to Chemical Additives.
- Food modifier increased from +27.5 to +45 for Chemical Hothouse after event is triggered
Youth Patrols[edit | edit source]
Patrol Watchtowers & Dutiful Youth
Steward, we are pleased to report that our guard patrols' response time has improved thanks to the watchful eye of young volunteers.
"These young citizens are so much help", said an appreciative guard. "They monitor their neighbourhoods, keeping tabs on troublesome individuals and reporting the misdemeanours they spot. They give me hope for the future."
- "Dutiful Youth" is more effective at decreasing Crime as long as you have active Patrol Watchtowers
Liquid Pleasure[edit | edit source]
Pleasure Commons & State Run Alcohol Shops
Steward, our sales of alcohol are up, driven by the heavy consumption in our Pleasure Commons.
"Skirts, booze... the City has a monopoly on all the fun", grinned a floor manager. "Supplying it all in the same place is genius. Keeps Joe Bloggs happy and our pockets full."
- "City-Run Alcohol Shops" is more effective at increasing Heatstamps Income as long as you have active Pleasure Commons
Science Fodder[edit | edit source]
Human Experimentation & Experimental Treatment
Steward, our doctors are thankful for the seemingly endless supply of criminals they can use for their medical trials.
"These specimens are ideal for our experiments", said one of them. "No liability, no restraint: we can experiment freely without dear of the consequences."
- Casualties from "Conduct Medical Trials" do not decrease Trust while "Experimental Treatment" and "Human Experimentation" are both active.
Learning From the Grave[edit | edit source]
Pharmacy Test Facilities & Harvesting Funerals
Stewards, our scientists have developed new ways to use the leftovers from harvesting dunerals to speed up their research. "We can perform all sorts of experiments without worrying about resources", declared an axhilarated scientist.
"We even have a "body farm" where we can study decomposition in a variety of setting", he went on, giddy with excitement.
- "Pharmaceutical Testing Laboratory" Research Speed bonus is increased while "Harvesting Funerals is active
Under Watchful Eyes[edit | edit source]
Workers' Dormitories & Labour Oversight
Steward, some foremen are proud to report that they found new ways to improve the productivity of workers residing in dormitories.
"To limit idleness and ensure punctuality, we monitor and streamline their off-duty routines", said one of them. "We rouse them at the appointed hour, time their preparation, these kinds of things. Simple yet efficient."
- "Labour Oversight" is more effective at increasing Production Efficiency as long as you have active Workers' Dormitories
Other Synergy Events[edit | edit source]
Here is the list of other events that yield positive outcome, but currently need more info to be added to their separate section:
- Mandatory Crowding & Dense Housing Blocks
- Unproductive do Maintenance & Labor Oversight
- Teaching Hospitals & Ceremonial Funerals
- All do Maintenance & Family Apprenticeship
- Heatpipe Watch & Family Apprenticeship