Zeitgeist
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Factions list
Zeitgeist is a defining factor of the council and faction system that ties together with the Idea Tree and Council laws. All ideas and laws fit onto the axes of Survival, Economy, and Society. Each community tends to favour a certain position on each axis.
The city will also favour an ideological position due to the player's actions, such as construction, research, and laws passed. The current Zeitgeist of the player's city can be viewed as bars in the bottom left of the screen.
Ideological positions[edit | edit source]
The ideological positions for Survival are called Adaptation and Progress.
The ideological positions for Economy are called Equality and Merit.
The ideological positions for Society are called Reason and Tradition.
Ideologies List[edit | edit source]
Communities and Factions[edit | edit source]
Communities and Factions tend to prefer certain solutions and positions. Using actions that support their ideology will increase relations with that faction. For example, the Iceblood faction prefers Survival Adaptation, Economic Merit, and Societal Tradition.
Name | Survival | Economic | Society |
---|---|---|---|
Foragers | Adaptation | ||
Machinists | Progress | ||
Merchants | Merit | ||
Labourers | Equality | ||
Thinkers | Reason | ||
Lords | Tradition | ||
Icebloods | Merit | Tradition | |
Technocrats | Equality | Reason | |
Proteans | Adaptation | Merit | Reason |
Overseers | Progress | Merit | Tradition |
Stalwarts | Progress | Merit | Reason |
Legionnaires | Progress | Equality | Tradition |
Bohemians | Adaptation | Equality | Reason |
Venturers | |||
Pilgrims | Adaptation | Equality | Tradition |
Faithkeepers | |||
Frostlanders | Adaptation | ||
New Londoners | Progress | ||
Wanderers | |||
Slaves |