Frostpunk 2 Wiki and Guides
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Zeitgeist

From Frostpunk 2 Wiki and Guides
Zeitgeist.png

Zeitgeist is a defining factor of the council and faction system that ties together with the Idea Tree Icon.pngIdea Tree and Council laws. All ideas and laws fit onto the axes of Survival, Economy, and Society. Each community tends to favour a certain position on each axis.

The city will also favour an ideological position due to the player's actions, such as construction, research, and laws passed. The current Zeitgeist of the player's city can be viewed as bars in the bottom left of the screen.

Ideological positions[edit | edit source]

The ideological positions for Survival are called Adaptation and Progress.

The ideological positions for Economy are called Equality and Merit.

The ideological positions for Society are called Reason and Tradition.

Ideologies List[edit | edit source]

Communities and Factions[edit | edit source]

Communities and Factions tend to prefer certain solutions and positions. Using actions that support their ideology will increase relations with that faction. For example, the Iceblood faction prefers Survival Adaptation.pngAdaptation, Economic Merit.pngMerit, and Societal Tradition.pngTradition.

Alignments
Name Community / Faction Survival Economic Society Notes
Wanderers Community Only available in Story Mode, exclusively in the Prologue.
Foragers Community


Adaptation.pngAdaptation

Only available in Utopia Builder Mode.
Frostlanders Community Only available in Story Mode, beginning Chapter 1.
Machinists Community


Progress.pngProgress

Only available in Utopia Builder Mode.
New Londoners Community Only available in Story Mode, beginning Chapter 1.
Merchants Community Merit.pngMerit Only available in Utopia Builder Mode.
Labourers Community Equality.pngEquality Only available in Utopia Builder Mode.
Thinkers Community Reason.pngReason Only available in Utopia Builder Mode.
Lords Community Tradition.pngTradition Only available in Utopia Builder Mode.
Venturers Faction


Progress.pngProgress



Merit.pngMerit



Reason.pngReason


Only available in Utopia Builder Mode.
Stalwarts Faction Only available in Story Mode, beginning Chapter 1.

Can be chosen in the Prologue by choosing the Order option, else randomly chosen with the Faithkeepers.

Legionnaires Faction


Progress.pngProgress



Equality.pngEquality



Tradition.pngTradition


Only available in Utopia Builder Mode.
Faithkeepers Faction Only available in Story Mode, beginning Chapter 1.

Can be chosen in the Prologue by choosing the Faith option, else randomly chosen with the Stalwarts.

Menders Faction


Adaptation.pngAdaptation



Equality.pngEquality



Tradition.pngTradition


Only available in Utopia Builder Mode.
Pilgrims Faction Only available in Story Mode, beginning Chapter 1.

Will appear as counterpart to the Stalwarts.

Proteans Faction


Adaptation.pngAdaptation



Merit.pngMerit



Reason.pngReason


Only available in Utopia Builder Mode.
Evolvers Faction Only available in Story Mode, beginning Chapter 1.

Will appear as counterpart to the Faithkeepers.

Technocrats Faction Progress.pngProgress Equality.pngEquality Reason.pngReason Only available in Utopia Builder Mode.
Icebloods Faction Adaptation.pngAdaptation Merit.pngMerit Tradition.pngTradition Only available in Utopia Builder Mode.
Bohemians Faction Adaptation.pngAdaptation Equality.pngEquality Reason.pngReason Only available in Utopia Builder Mode.
Overseers Faction Progress.pngProgress Merit.pngMerit Tradition.pngTradition Only available in Utopia Builder Mode.
Detainees Community Only available after Round Up [Faction] ability.
Servants Community Only available after Merit capstone.
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