Frostpunk 2 Wiki and Guides
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Frostpunk 2 Achievements Guide

From Frostpunk 2 Wiki and Guides

In this Guide you can find a full list of Frostpunk 2 Achievements for Steam and other platforms and learn how to complete them.

You can always check other Frostpunk 2 Guides for more information on the game.

FP2 Achievements[edit | edit source]

Some of those achievements will come naturally as you progress the game. But getting some of them require specific course of action and right strategy during the run.

Frostpunk 2 Steam Achievements
Achievement Description How to Get
The end is just the beginning Ensure the Wanderers' survival during the Whiteout Successfully complete story Prologue
No lesser evil Ensure the Wanderers' survival while saving the seals and not expelling the elders During story Prologue expand fast towards food sources, make sure to claim prefabs deposits when needed and do not harvest Seal food deposit and do not expel elders
FrostCity Have at least 5 different area effects applied to the district
Urban Planner Have 10 districts affected by hubs
Revered Leader Have "Devoted" standing with every community
Likeable Never have relations worse than Sceptical with any community or faction.
Lawmaker Sign at least 20 new laws in a single playthrough
Unanimity Have 100% of delegates vote in favour of any law
Expansionist Set up 3 colonies
Isolationist Finish the game without gathering any resources from the frostland or colonies
Bonfire Don’t let Civil War spread over five or more districts.
Settler Set up three colonies.
Firm, But Civil No deaths caused by Civil War during the whole game.
Adapted to Weather Have Disease Absent and Cold Absent for 20 weeks, when there is at least -100 Celsius degrees.
We are not the same Meet all factions in Utopia Builder mode.
Ambitious Complete all Ambitions in Utopia Builder mode.
Another day in paradise Complete a playthrough in Utopia Builder mode.
Chancellor of the Exchequer Have at least 50 income of Heatstamps.pngHeatstamps.
Visionary Research 60 different ideas under 600 weeks.
Quiet Backwater Have no problems higher than Minor in a colony for 300 weeks.
Primus inter pares Never be in danger of losing your position due to low Trust or high Tension.
Consistency Never research a building or pass a law of the opposite affinity to the one you already have.
I love democracy Have no votes against Captain’s Authority policy.
Checks and balances Complete the Story without passing any Rule laws on at least Captain difficulty.
To each according to his needs Have at least 20K Heatstamps.pngHeatstamps and over 200K Goods.pngGoods stockpile.
…and fill the earth Reach over 50,000 population outside of your main city.
Green Power Fulfill at least 300 Heat.pngHeat demand using Steam and have absent Squalor.
Likeable Never have relations worse than Sceptical with any community or faction.
Idle hands are the devil’s playthings Have at least 90 percent of the population be active workers in your city.
Mixed signals Have rallies and protests in the City at the same time.
The Ambitions of New London Complete the Story on any difficulty.
The Temptations of New London Complete the Story on at least Steward difficulty.
The Demons of New London Complete the Story on Captain difficulty.
Not on my watch Complete a playthrough without any avoidable deaths.
Law and Order Have Crime and Tension Absent in the City with at least 30K population.
New Oxbridge Double starting Research speed.
Paradise City Have all problems absent for 50 weeks in the City with at least 15K population.
Urban Planner Have 10 districts affected by hubs.
Pork Barrel Fulfill at least one promise to five different communities and factions in one playthrough.
Can’t stop progress Have Squalor Absent despite having at least 1,000 Material Demand.
Revered Leader Have “Devoted” relations with all communities and factions.
People person Have maximum trust.
No-brainer Have 100 percent of delegates vote in favour of any law.
Anger management (Hidden) Don’t let the Fervour of any faction reach maximum level in a playthrough. (Secret Achievement)
Quiet Backwater (Hidden) Have no problems higher than Minor in a colony for 300 weeks (Secret Achievement)
Coredigger (Hidden) Salvage all cores deposits in Winterhome before toxic gases engulf the city. (Secret Achievement)
There is no final design (Hidden) Change a policy to another one, and then pass the previous one again. (Secret Achievement)
Don’t starve (Hidden) Have no hunger during whole duration of the Whiteout in New London. (Secret Achievement)
Thank you for your feedback (Hidden) Disregard community requests five times in one playthrough. (Secret Achievement)
Moving out (Hidden) Have the banished faction leave New London of their own accord. (Secret Achievement)
Peacemaker (Hidden) End the civil war through the Path of Reconciliation. (Secret Achievement)
Plumber (Hidden) Clog all gas sources before the rise of toxicity on at least Steward difficulty. (Secret Achievement)
Power Overwhelming 2.0 (Hidden) Have twice as much heat abundance as heat demand. (Secret Achievement)
Sneak a Peek (Hidden) See 10 different situations near a district hub. (Secret Achievement)
Steward Little (Hidden) Have negative relations with all communities and factions. (Secret Achievement)
Bring it on! (Hidden) Finish Defeat the Frost or embrace the Frost before the whiteout. (Secret Achievement)


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