Frostpunk 2 Achievements Guide
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In this Guide you can find a full list of Frostpunk 2 Achievements for Steam and other platforms and learn how to complete them.
You can always check other Frostpunk 2 Guides for more information on the game.
FP2 Achievements[edit | edit source]
Some of those achievements will come naturally as you progress the game. But getting some of them require specific course of action and right strategy during the run.
Achievement | Description | How to Get |
---|---|---|
The end is just the beginning | Ensure the Wanderers' survival during the Whiteout | Successfully complete story Prologue |
No lesser evil | Ensure the Wanderers' survival while saving the seals and not expelling the elders | During story Prologue expand fast towards food sources, make sure to claim prefabs deposits when needed and do not harvest Seal food deposit and do not expel elders |
FrostCity | Have at least 5 different area effects applied to the district | |
Urban Planner | Have 10 districts affected by hubs | |
Revered Leader | Have "Devoted" standing with every community | |
Likeable | Never have relations worse than Sceptical with any community or faction. | |
Lawmaker | Sign at least 20 new laws in a single playthrough | |
Unanimity | Have 100% of delegates vote in favour of any law | |
Expansionist | Set up 3 colonies | |
Isolationist | Finish the game without gathering any resources from the frostland or colonies | |
Bonfire | Don’t let Civil War spread over five or more districts. | |
Settler | Set up three colonies. | |
Firm, But Civil | No deaths caused by Civil War during the whole game. | |
Adapted to Weather | Have Disease Absent and Cold Absent for 20 weeks, when there is at least -100 Celsius degrees. | |
We are not the same | Meet all factions in Utopia Builder mode. | |
Ambitious | Complete all Ambitions in Utopia Builder mode. | |
Another day in paradise | Complete a playthrough in Utopia Builder mode. | |
Chancellor of the Exchequer | Have at least 50 income of Heatstamps. | |
Visionary | Research 60 different ideas under 600 weeks. | |
Quiet Backwater | Have no problems higher than Minor in a colony for 300 weeks. | |
Primus inter pares | Never be in danger of losing your position due to low Trust or high Tension. | |
Consistency | Never research a building or pass a law of the opposite affinity to the one you already have. | |
I love democracy | Have no votes against Captain’s Authority policy. | |
Checks and balances | Complete the Story without passing any Rule laws on at least Captain difficulty. | |
To each according to his needs | Have at least 20K Heatstamps and over 200K Goods stockpile. | |
…and fill the earth | Reach over 50,000 population outside of your main city. | |
Green Power | Fulfill at least 300 Heat demand using Steam and have absent Squalor. | |
Likeable | Never have relations worse than Sceptical with any community or faction. | |
Idle hands are the devil’s playthings | Have at least 90 percent of the population be active workers in your city. | |
Mixed signals | Have rallies and protests in the City at the same time. | |
The Ambitions of New London | Complete the Story on any difficulty. | |
The Temptations of New London | Complete the Story on at least Steward difficulty. | |
The Demons of New London | Complete the Story on Captain difficulty. | |
Not on my watch | Complete a playthrough without any avoidable deaths. | |
Law and Order | Have Crime and Tension Absent in the City with at least 30K population. | |
New Oxbridge | Double starting Research speed. | |
Paradise City | Have all problems absent for 50 weeks in the City with at least 15K population. | |
Urban Planner | Have 10 districts affected by hubs. | |
Pork Barrel | Fulfill at least one promise to five different communities and factions in one playthrough. | |
Can’t stop progress | Have Squalor Absent despite having at least 1,000 Material Demand. | |
Revered Leader | Have “Devoted” relations with all communities and factions. | |
People person | Have maximum trust. | |
No-brainer | Have 100 percent of delegates vote in favour of any law. | |
Anger management (Hidden) | Don’t let the Fervour of any faction reach maximum level in a playthrough. (Secret Achievement) | |
Quiet Backwater (Hidden) | Have no problems higher than Minor in a colony for 300 weeks (Secret Achievement) | |
Coredigger (Hidden) | Salvage all cores deposits in Winterhome before toxic gases engulf the city. (Secret Achievement) | |
There is no final design (Hidden) | Change a policy to another one, and then pass the previous one again. (Secret Achievement) | |
Don’t starve (Hidden) | Have no hunger during whole duration of the Whiteout in New London. (Secret Achievement) | |
Thank you for your feedback (Hidden) | Disregard community requests five times in one playthrough. (Secret Achievement) | |
Moving out (Hidden) | Have the banished faction leave New London of their own accord. (Secret Achievement) | |
Peacemaker (Hidden) | End the civil war through the Path of Reconciliation. (Secret Achievement) | |
Plumber (Hidden) | Clog all gas sources before the rise of toxicity on at least Steward difficulty. (Secret Achievement) | |
Power Overwhelming 2.0 (Hidden) | Have twice as much heat abundance as heat demand. (Secret Achievement) | |
Sneak a Peek (Hidden) | See 10 different situations near a district hub. (Secret Achievement) | |
Steward Little (Hidden) | Have negative relations with all communities and factions. (Secret Achievement) | |
Bring it on! (Hidden) | Finish Defeat the Frost or embrace the Frost before the whiteout. (Secret Achievement) |