The heart of the city. Houses the Generator and Council Hall.
District
Districts are the most basic building mechanic in Frostpunk 2, they allow the city to function and both provide and consume various Resources.
All districts cover multiple Tiles and cost Heatstamps to build. Some must be built starting from resource deposits such as fertile ground or frozen forest. Many districts additionally have adjacency bonuses, for example reducing heat cost, or adjacency maluses creating problems like Squalor.
Districts can be expanded to produce more resources. Expanded districts may permit the construction of additional buildings within.
Districts can have special actions like Emergency Shifts or Half Shifts. Buildings can enable actions like Emergency Session or Rush Researchers. Districts can be turned off using the "power button" at the bottom of their menu.
Frostpunk 2 District Types[edit | edit source]
There are several District Types in Frostpunk 2. Each of the Districts have their own unique role in the city.
Enables sending frostland charting expeditions and moving resources between cities and outposts.
Frostpunk 2 Hub Types[edit | edit source]
Hubs are special buildings in FP2 that have unique effects on the neighboring Districts. In order for hub to take effect on the district, at least 3 district hexes should be in its range of influence.