Building
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Buildings in Frostpunk 2 are special upgrades to the primary structures, Districts. They typically serve as upgrades that enhance resource production but can also provide unique features, such as the most basic buildings unlocking the use of the Idea Tree, or the Council for laws.
Most buildings are unlocked by performing research in the idea tree. Each faction generally has a variant of each building, and the variant will conceptually operates in a different way that affects or optimise the building in some way. This might change its requirements, outputs or downsides.
In order to build, buildings require some Heatstamps, Workforce, and Prefabs. Each district also has a limited number of slots for buildings to upgrade the district. Operation also reserves the same amount of workforce and may also consume some Heat or Materials. Some buildings interact with problems as part of their output - especially the factional ones, which tend to increase problems during production; while others like hospitals or watchtowers reduce problems.
Buildings tend to be significantly more efficient than districts in production, producing more resources and requiring less workforce per output. Therefore researching and unlocking a building can be extremely helpful for the player. Their main downsides are the heatstamp cost, slot restrictions, time investment in technology research, and generation of problems.
Some examples of buildings include:
- Research Labs
- Hothouses
- Coal Mines
- Sawmills
- Housing Blocks
- Hospitals
- Watchtowers
Most buildings are restricted to what districts they can be placed in. For more information, see the building lists on the district pages:
- Central District
- Extraction District
- Food District
- Housing District
- Industrial District
- Logistics District
List under construction[edit | edit source]
- Coal Mine
- Charcoal Plants
- Pyrochemical Oil Extractor
- Filtration Towers
- Geothermal Plants
- Goods Factories
- Hothouse
- Ironworks
- Logistics Bays
- Sawmill
- Housing Block
- Workers' Housing
- Drugs Manufactory
- Workers' Housing
- Maintenance Hub
- Rail Hub