Building
Buildings in Frostpunk 2 are special upgrades to the primary structures, Districts. They typically serve as upgrades that enhance resource production but can also provide unique features, such as unlocking the Idea Tree or the Council for laws.
Most buildings are restricted to what districts they can be placed in. Most buildings are unlocked by research in the idea tree, and generally a faction has a variant of each building that conceptually operates in a different way. This can affect or optimise the building's requirements, outputs or downsides. Buildings require some Workforce, may consume some Heat or Materials, and tend to increase some problems as part of their output.
Some examples of buildings include:
- Hothouses
- Coal Mines
- Housing Blocks
- Hospitals
- Watchtowers
For more information, see the building lists on the district pages:
- Central District
- Extraction District
- Food District
- Housing District
- Industrial District
- Logistics District
List under construction[edit | edit source]
- Coal Mine
- Charcoal Plants
- Pyrochemical Oil Extractor
- Filtration Towers
- Geothermal Plants
- Goods Factories
- Hothouse
- Ironworks
- Logistics Bays
- Sawmill
- Housing Block
- Workers' Housing
- Drugs Manufactory
- Workers' Housing
- Maintenance Hub
- Rail Hub