Sawmills
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“How do we increase our materials production from wood?”
Sawmills is one of the Idea Research in Frostpunk 2. It unlocks Extraction District Sawmill Building that produces Materials from Wood deposits.
Adaptation Sawmills Variant[edit | edit source]
Sawmill | |
---|---|
Idea info | |
Zeitgeist | Neutral |
Idea Unlocks | Advanced Sawmills |
Charcoal Plants | |
Foundries | |
Idea Cost | 50 Heatstamps |
Idea unlocks | |
Sawmill |
Neutral variant of Sawmills Idea Research unlocks Sawmill Building. It produces Materials and demands Heat.
Following Communities and Factions can develop Adaptation Sawmills Idea:
Adaptation Sawmills Variant[edit | edit source]
Untreated Sawmill | |
---|---|
Idea info | |
Zeitgeist | Adaptation |
Idea Unlocks | Advanced Sawmills |
Charcoal Plants | |
Foundries | |
Idea Cost | 50 Heatstamps |
Idea unlocks | |
Untreated Sawmill |
Adaptation variant of Sawmills Idea Research unlocks Untreated Sawmill Building. It produces more Materials than Neutral Variant, but demands less Heat. It also slightly increases Disease.
Following Communities and Factions can develop Adaptation Sawmills Idea:
Progress Sawmills Variant[edit | edit source]
Mechanised Sawmill | |
---|---|
Idea info | |
Zeitgeist | Progress |
Idea Unlocks | Advanced Sawmills |
Charcoal Plants | |
Foundries | |
Idea Cost | 50 Heatstamps |
Idea unlocks | |
Mechanised Sawmill |
Progress variant of Sawmills Idea Research unlocks Mechanised Sawmill Building. It produces way more Materials than Neutral Variant, require less Workforce but significantly increases Squalor.
Following Communities and Factions can develop Neutral Sawmills Idea: